Image Sharpening Comes to OpenGL and Vulkan GamesĪnother important aspect of NVIDIA Game Ready drivers is that they are often used as a delivery mechanism to add new features for our GeForce users. The new driver also adds support for the previously mentioned Quake II RTX update, and the release of NVIDIA Control Panel Image Sharpening support for OpenGL and Vulkan games. NVIDIA’s new Game Ready Driver for Halo: Reach will optimize your experience in the first PC release from the Master Chief Collection’s Halo compilation. Gamers that already own Quake II RTX on Steam will receive the v1.2 update automatically, or the update can be downloaded here, and for Linux, head here. Numerous changes and improvements to denoising and other rendering features, improving image quality in all levels, and greatly improving quality in certain scenes.We’ve also introduced a new optional setting that further improves the quality of glass rendering. The rendering of glass has been improved, along with the rendering of reflections, refractions and god rays through glass.Recursive reflections (reflections reflected on other reflections) are rendered on select surfaces, creating a hall of mirrors effect.Real-time ray-traced graphics are shown on security monitors and other displays, improving scene detail and immersion.This improves the realism and illumination of surrounding detail. Water has improved, with the rendering of underwater god rays, and the display of god rays in reflections and refractions.Over 400 textures updated to improve overall image quality in the game.Some new graphics improvements gamers will see in the update include: The latest release from NVIDIA LightSpeed Studios, Quake II RTX version 1.2, brings several elements that improve image quality in the already stunning game. Quake II RTX Gets Even Better Image Quality We also released a new Game Ready Driver for Halo: Reach, which also adds support for Image Sharpening in OpenGL and Vulkan games. Quake II RTX is now available to play on PC via Steam.Today, NVIDIA released Quake II RTX version 1.2, delivering improvements to the graphical fidelity of the ray-traced remastering of the 1997 classic. Various playback controls can be accessed through the ‘ogg’ console command.Volume controls can be accessed through console command ‘ogg_volume’ followed by a value.In-game, you can now enable music playback by opening console commands and setting the variable ‘ogg_enable’ to the value of ‘1’.The naming scheme should be either: ‘music/02.ogg’ for tracks copied directly from a game CD or ‘music/Track02.ogg’ for music downloaded from Quake II on GOG.Copy the OGG files (music track) into a ‘music’ folder next to the executable itself, or inside the game directory (baseq2/music).Once you have these OGG files, you can proceed with the following: ![]() Quake II RTX only supports music playback from OGG files, which means that if you have your own music files, you should create converted copies beforehand.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |